Welcome. I’m happy to announce our website is now live. There are some pages that still need to be added, but we are now public and have a presence on social platforms. For right now some of the details are purposely obscured. We plan on releasing more information as we continue to develop and grow our community. The specifics of the species and classes will be our first reveal in the latter half of this year. Closer to a release date we will also be publishing a Wiki. There are many great things to come and I hope you follow us along the way.

I’m Kris, the lead developer of this venture, and have invested a significant amount of time cultivating the mechanics, story, and overall content within Project Black Binder. Intermittently over the past 15 years, the concept matured into what it is today. Countless individuals have helped me the way. I can’t possibly list all of you, but you know who you are and I want to thank you for helping this become a reality. Our team is comprised of talented developers, programmers, and artists striving to produce a high-quality and engaging game.

My goal for this dev blog is to give insight into the development process for anyone who is interested in building their own creation. I am committed to no less than one post per month; Ideally, you will see a post every sprint in our development cycle. To help me achieve this I will be inviting other team members to provide their own unique perspective of the process and yield a full spectrum game dev experience. I welcome you to contact us and let us know what you would like to see here in the future.